The Illuminae Codex Heist
Infiltrate a magic-tech conclave to steal a dangerous codex.
Players, a team of skilled thieves, are hired to infiltrate the Luminal Conclave—a clandestine group merging rare magic with Renaissance technology. The Conclave has developed the Illuminae Codex, a device that can manipulate minds using magical glyphs. Tasked with retrieving the Codex before it falls into the wrong hands, the players navigate a highly fortified guild hall. As they progress, they discover factional infighting within the Conclave that can be exploited for success or failure. Along the way, they face clockwork guardians, arcane traps, and piece together secrets to ensure their escape.
The World
ContextIn this world, magic is an elusive and sparse resource, often feared due to its unpredictable nature. Renaissance-inspired technology, however, thrives, with gears and machinery driving society. The Luminal Conclave represents a dangerous blending of magic and tech, working secretly to harness magical power in mechanical constructs. This powerful combination makes new advancements in espionage and control possible, which others seek to possess or destroy.
ConceptThe Lumintech combines scarce magic with mechanical constructs ingeniously.
ImpactInfluences espionage, control, and power dynamics; creates tension between technology and tradition.
The Plot
SummaryThe players are approached by a mysterious benefactor needing the Illuminae Codex stolen from the Luminal Conclave in three days, before it is used to control a nearby influential city. The Conclave, led by the enigmatic Aras Valior, is housed in an intricate guild hall packed with mechanical defenses powered by magic. As the team breaks in, they stumble upon internal discord: a faction of the Conclave opposes Valior's plans, offering the players unexpected aid and potential betrayal paths. Overcoming clockwork soldiers and magical traps, players must decide whether to destroy the Codex, keep it, or deliver it to their employer. Their choices influence the balance of power and their own future standing in this magic-technology entwined world.
ComplicationFactions within the Conclave offer to help but have hidden motives.
HookSteal the mind-controlling Illuminae Codex.
World stakesCodex threatens the freedom of the city.
Personal stakesPlayers could be caught and imprisoned.
The Acts
Act 1
Summary:Players must scope the Luminal Conclave's guild hall, assessing defenses and entry points. An initial encounter with minor clockwork guards showcases the combination of magic and tech. They gather intelligence on internal Conclave tensions. As the night wears on, players must make strategic decisions on infiltration methods, using disguises, insider tips, or brute force.
Location:Luminal Conclave guild hall perimeter, lined with glimmertop turrets.
Challenge:Navigating watchful clockwork sentinels and magical wards.
Objective:Assess and plan infiltration of the guild hall.
Set Back:An early alarm test players' stealth tactics.
Revelation:Internal turmoil within the Conclave offers leverage.
GM's Guide:Encourage players to think creatively about infiltration, introducing NPCs to build the world. Highlight the eerie blend of magic and tech, creating a sense of mysterious danger. Use environmental cues and clues to hint at the Conclave's inner strife.
GM's Move:Encounter with patrolling clockwork guards increases tension.
Act 2
Summary:Breaking into the guild hall, players face clever engineering traps and magical barriers. They encounter friendly insiders from the opposing Conclave faction willing to assist. These NPCs reveal hidden paths and information on defeating Aras Valior's defenses, though their trust is questionable. Decisions made here impact final outcomes, with players having to discern alliances and possible double-crosses.
Location:Inside the guild hall, with floating luminescent runes.
Challenge:Disarming magical traps synergized with mechanical puzzles.
Objective:Bypass defenses and secure entrance to the Codex chamber.
Set Back:An NPC betrays them to Valior, forcing a direct confrontation.
Revelation:The Codex can be moved, potentially increasing stakes for control.
GM's Guide:Maintain tension with ticking clock elements and betrayals. Allows players to build or lose trust with NPCs, using social dynamics. Mixed traps should allow for problem-solving creativity, rewarding teamwork and planning.
GM's Move:Deeper into the guild; gated clockwork soldiers are formidable.
Act 3
Summary:The climactic confrontation in the Codex chamber pits players against Aras Valior and his loyalists. They must manipulate Conclave factions and utilize the magical-tech environment to seize control. Once securing the Codex, choices will affect how their mission concludes: destruction, exchange, or retention of the Codex. This decision determines future city power dynamics and their legacy.
Location:Central Codex chamber with shifting walls and spectral glyphs.
Challenge:Defeat Valior's arcane-tech defenses to access the Codex.
Objective:Retrieve or neutralize the Illuminae Codex.
Set Back:Codex chamber magically seals, complicating the heist.
Revelation:Codex holds secrets to Conclave's future projects.
GM's Guide:Focus on fast-paced, high-stakes action in a magically charged atmosphere. Allow players' decisions regarding allies and tactics to shape the narrative. Balance combat and dialogue for a satisfying conclusion.
GM's Move:Valior uses advanced magic-tech devices in a final stand.
Climax:Players decide the Codex's fate, impacting city and Conclave.