The Furry Rebellion

Unravel a political conspiracy to secure your dinners.

In the bustling streets of Renaissance Paris, a secret political organization is orchestrating a dangerous plot that endangers the livelihood of the city's anthropomorphic animal community. A brave group of small, furry creatures has grown tired of being overlooked by their human counterparts and takes it upon themselves to uncover this conspiracy. They must navigate treacherous sewer networks, infiltrate secret meetings, and outwit resourceful humans to secure their future. Along the way, they'll form unexpected alliances, and uncover surprising truths about the relationship between humans and animals. These small heroes uncover the humans' conspiracy to monopolize food resources, which means tighter food distribution even for animals. As the clock ticks, the animals' wits and agility lead them to the prime minister's lavish kitchen, the crux of the operation. Here, amidst tantalizing scents and under the humans' radar, they must expose the humans' plan, using their own appetites against them. The adventure hinges on delicate social play and cunning strategy—where betrayal leads to unexpected alliances.

Campaign Image

The World

Context

Paris has expanded into a polished urban center of Renaissance trade and culture. Without magic, technology fills the gap with ingenious clockwork contraptions enhancing daily life. Knights and seamstresses coexist with innovative inventors; gadgets and gizmos make lives easier. Yet animals, unnoticed, thrive in the city's underbelly, unearthing secrets hidden in human activity.

Concept

Anthropomorphic animals live in Renaissance Paris, interacting with humans discreetly.

Impact

Social dynamics shift as animals become aware of political conspiracies affecting their food security.

The Plot

Summary

The players, anthropomorphic animals, discover a secret meeting in the Prime Minister's residence. Humans are plotting to restrict food distribution, affecting animal survival. Investigating further, players will first navigate through urban markets, discovering how palm greasing and secret notes are exchanged among powerful food merchants. With knowledge in hand, players travel via the city's lesser-known pathways—sewer tunnels and treetops—to reach the core of human operations. The plan changes when a gifted pigeon ally reveals the human Prime Minister's encoded notes, shedding light on the conspiracy's true depth. Players must adjust, using cunning to spread chaos during a human banquet, which distracts the humans long enough to free important documents and secure food. Their efforts ensure the abundance of food continues, maintaining the balance and enabling players of all kinds, furry or feathered, to partake in the city's bounties.

Complication

A friendly pigeon finds coded messages about the conspiracy.

Hook

Humans plot to control the city's food, affecting animals.

World stakes

A shift in food power destabilizes local ecosystems.

Personal stakes

Animals' future sustenance is threatened.

The Acts

Act 1

Summary:

The players overhear a covert conversation in a market square and learn of a dangerous conspiracy orchestrated by the Prime Minister's aides. Recognizing its threat to their food security, they band together, deciding to further investigate the growing tension among the city’s merchants. Here they encounter the elaborate mechanisms used by human elites to exchange secret communications, including lockboxes and hidden messages. They must collect enough information to determine which areas are affected next.

Location:

Renaissance Market Square with alleys full of hidden nooks.

Challenge:

Uncover secret communication mechanisms among food merchants.

Objective:

Uncover details of the conspiracy threatening the animal food supply.

Set Back:

Human merchants become suspicious, heightening security measures.

Revelation:

Key areas of food supply are deliberately destabilized.

GM's Guide:

Start in a lively, bustling market to provide opportunities for lively encounters. Use playful elements – such as dodging street vendors' wares – while hinting at the hidden conspiracy. Allow creativity in how animals gather info, using humor and charm to encourage players. Build suspense gradually toward discovering coded exchanges, hinting at larger, unseen forces.

GM's Move:

The players become aware of the encrypted communications among merchants.

Act 2

Summary:

Armed with newfound information, the players shift their focus to human movement patterns, deciding to track officials into their hidden meeting spaces. Entry through the underground sewer networks provides an unnoticed path. They must manipulate machinery like gears and pulleys, outsmart guard dogs, and deftly dodge traps. The goal: infiltrate a critical human assembly without drawing attention.

Location:

Sewer network leading to human meeting hall.

Challenge:

Navigate traps and outsmart guard dogs without being detected.

Objective:

Infiltrate a key human meeting to gather more insights.

Set Back:

A guard dog sniffs out a player, prompting a chase.

Revelation:

Strategic stockpiling by humans is underway.

GM's Guide:

Shift pace to emphasize stealth and cunning. Use physical challenge elements, like described creaky floorboards or slippery passages, to create tension. Balance stealth with clever problem-solving, allowing players to anticipate reactions adapting tools and tricks. Encourage tight teamwork, rewarding successful non-verbal coordination.

GM's Move:

Information reveals someone close to the animals is betraying them.

Act 3

Summary:

With the conspiracy's full picture revealing dire consequences, the game stirs to action. Players must now create chaos during a human banquet, using tricks to divert attention, enabling them to steal critical documents and food. They'll enlist help from a symbiotic relationship with the Prime Minister's cat. Successfully outwitting the humans will ensure the status quo of food abundance persists for all creatures.

Location:

Prime Minister's lavish banquet kitchen with ornamental decor.

Challenge:

Coordinate distractions to execute critical document retrieval.

Objective:

Expose the human plot and secure the animals' food future.

Set Back:

Humans temporarily recover control during banquet distractions.

Revelation:

Food control operations correlate directly with banquet activities.

GM's Guide:

Balance pacing between action and strategy as players move through the chaotic climax. Use quirky humor derived from animal antics, allowing timely reveals to propel the narrative to climax. Offer multiple achievement routes, ensuring each animal's unique traits can contribute to success.

GM's Move:

The banquet's chaotic layering hides narrowly escaped discovery.

Climax:

Expose conspiracy, dispersing operations to secure animals' future meals.